- #Splinter cell conviction vs blacklist 720p#
- #Splinter cell conviction vs blacklist install#
- #Splinter cell conviction vs blacklist full#
- #Splinter cell conviction vs blacklist Pc#
To our pixel count, the PS3 weighs in at 1152圆48 - an awkward figure for the PS3 to resolve in the upscale, and results in the fuzziest image quality of all the versions available. In light of Saints Row 4's sub-HD blurriness on Sony's console, it's a shame to see that image quality in Blacklist also falls foul of a curtailed internal resolution. Oddly, the image appears slightly squashed when compared directly to all three other versions, as if the field of view is increased on the vertical axis - though in isolation this is impossible to distinguish. The Xbox 360 only marginally misses the mark by peeling back its horizontal resolution by 80 pixels, providing us with a 1200x720 internal resolution.
![splinter cell conviction vs blacklist splinter cell conviction vs blacklist](https://i.pinimg.com/originals/56/9d/69/569d69c0605eec33696b612d24b0f315.jpg)
Wii UĪs it turns out, the engine shows marked improvements in its optimisation for all platforms, though the others fall short of the crispness afforded by Nintendo's console.
![splinter cell conviction vs blacklist splinter cell conviction vs blacklist](https://www.notebookcheck.net/fileadmin/Notebooks/Sonstiges/Games/Blacklist/medium2_1.jpg)
Splinter Cell: Blacklist - PlayStation 3 vs."Visually, Blacklist is a close match between all platform, except that the Wii U game lacks the high resolution texture pack available to all of the other versions." This is an astonishing feat given that Splinter Cell: Conviction ran at just 1024x576 for its 360 release three years ago, and shows great proficiency in the Toronto team's handling of new hardware.
#Splinter cell conviction vs blacklist full#
Interestingly, the Wii U version puts its best foot first by producing a full 1280x720 internal framebuffer, backed up by 2x multi-sample anti-aliasing (MSAA) [ Update: on taking a closer look at the assets, we're now more inclined to go with an FXAA variant for all console versions - similar to the Driver: San Francisco implementation which shades geometry edges in a manner very similar to MSAA).
#Splinter cell conviction vs blacklist 720p#
Without any such installs to worry about, largely due to its limited built-in storage, the Wii U version is by far the quickest to set up.Īfter installing patch 1.1.0 on each console, we can get the ball rolling with our suite of head-to-head videos below and a quad-format 720p comparison gallery.
#Splinter cell conviction vs blacklist install#
All manner of trade-offs are made to make sure each version streams data fast enough to its respective hardware, with the 360's campaign mode divided across two discs - the second containing an optional 3GB HD texture pack install for the "best possible visual experience." Meanwhile, the PS3 version enforces a mandatory install of 7.9GB that takes around 25 minutes to complete, compensating for the slow read rates of its optical drive.
#Splinter cell conviction vs blacklist Pc#
In the tradition of Ubisoft's other high-profile releases, such as Far Cry 3 and Assassin's Creed 3, this latest entry in the Splinter Cell series arguably pushes the console versions too hard, while the PC version stands as a show-boat release. The result is a game that takes pride in its rich, pitch-black indoors settings, and yet finds narrative scope to let Sam explore some lush exterior areas too. In Splinter Cell's case, appropriately, the renderer has been re-written to enable more complex layers of shading across a scene, with both baked-in and active ambient occlusion, silhouette shadows and multiple dynamic light sources making an impact. Remarkably, at the game's base is the ageing Unreal Engine 2.5 which, much like the original BioShock titles with Irrational Games' focus on water physics, is heavily modified to suit demands beyond Epic's original tool-set.
![splinter cell conviction vs blacklist splinter cell conviction vs blacklist](https://www.gamerfocus.co/wp-content/uploads/2013/09/blaklist-portada.jpg)
The team's LEAD engine carries straight over from the last game with clear enhancements, ignoring next-gen formats to focus on the PS3, 360, PC and Wii U, where Nintendo's platform receives full GamePad support, while also being beset by a myriad of bizarre design choices. Level design is still heavily encouraging of the stealthy approach, where the dividing line between light and shadow not only forms the bedrock to its gameplay, but also informs the game's technical direction behind the scenes. 6.7GB (disc 1), 6.9GB (disc 2), (3GB optional install)ĭeveloped by the newly formed Ubisoft Toronto studio, Splinter Cell: Blacklist re-introduces its covert hero Sam Fisher with a new motion-captured voice actor, throwing us into a action-thriller blender that has us terrorist-spotting our way across the globe.